![]() ![]() Missions and islands can be tackled in any order players choose and there's added freedom in that entry and exit points on each island can be established ahead of time for greater strategic control. Shadow Gambit: The Cursed Crew - Release Date Trailer It sees players climbing board their living ghost ship, The Red Marley, to explore the Caribbean in an alternative version of the Golden Age of Piracy.Īs they set out in search of the legendary Captain Mordechai's lost treasure, with the Inquisition of the Burning Maiden in pursuit, they'll gradually acquire a crew of cursed pirates with supernatural powers that can be assembled into teams for use in missions around the world. Shadow Gambit's top-down tactical action - which should be immediately familiar to fans of Mimimi Games' previous titles - unfolds in a "dynamic, immersive sandbox" given an instantly appealing pirate fantasy twist. à moins qu'elle ne soit pire et la stratégie en temps réel y est aussi horripilante, du genre essai et erreur, échoue et recommence, recommence encore les sales missions de ce jeu du caniveau stratégique.Shadow Gambit: The Cursed Crew, the fantastical stealth-strategy pirate adventure from Desperados 3 and Shadow Tactics: Blade of the Shogun studio Mimimi Games, is launching for Xbox Series X/S, PlayStation 5, and PC on 17th August. L'interface est aussi nulle à chier que les Commandos. sévèrement ! ça fout la migraine dès qu'on fait défiler (on dit "scroller" en franglais barbare) et comme on passe son temps à scroller, c'est-à-dire à dérouler les rouleaux de pet-cul de ce jeu de chiottes, bonjour les dégâts ! ![]() forcément avec du 1024 (au mieux !) c'est pas jojo. Et c'est pas évident à départager : la même 2D isométrique sauf qu'ici on peut zoomer un peu pour voir un peu mieux les pixels pxélisés qui vous regardent. à moins que ce ne soit pire et d'ailleurs, à la course des tocards, la photo est demandée à l'arrivée pour savoir qui a gagné son invitation pour le prochain dîner (de cons). On a donc un copié-collé de la même merde mais en version western. Tiens, je croyais que c'était les mêmes branques qui avaient sévi sur ce jeu (Pyro, ceux des "Commandos") vu que c'est la même merde dans un environnement western mais non, ce sont d'autres branques (Spellbound, ils sortent d'où ces tocards ? sans déconner.) qui ont donc fait la même merde que les autres branquignols plus connus ! If you like the genre you shouldn't buy this program, because this game is an overrated thrash with many good ideas which aren't work properly. The only chance is a bunch of trials and quicksaves after every guard. In the latest levels there are traps which are extremely unfair. Thanks to this you often have to go around the whole map over many guards instead of some smart stealthy solutions. Often you can't step over a miniature fence, other times you can climb up on a high rock wall. The maps have tactical elements like gatling guns for example, but when you want to use these you have to notice that they don't have sense. Most of the characters' abilities and some of the characters themselves are unfortunately useless. The game is very hard, but it isn't because the hard and complex gameplay. Despite of the things above, this is maybe one of the most frustrating game i have ever played. There are many different well-drawn maps with simple, but good story. ![]() There are some jokes and nice dialogues in the game. The characters' personalities are okay and funny as well. The concept and the most of the ideas are interesting and unique. ![]()
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